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$14.80The Story
"The battle over Dungeons & Dragons was the ultimate geek war." -Wired
When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success-and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. Inside you'll learn about:
* Gygax and Arneson's first meeting and their work toward the 1974 release
* The founding of TSR and its growth as a company
* Arneson's acrimonious departure and subsequent challenges to TSR
* "Satanic Panic" accusations that plagued D&D-and boosted its popularity
* TSR's reckless expansion and near-fatal corporate infighting
* And much more!
With Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened.
Description
"The battle over Dungeons & Dragons was the ultimate geek war." -Wired
When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success-and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. Inside you'll learn about:
* Gygax and Arneson's first meeting and their work toward the 1974 release
* The founding of TSR and its growth as a company
* Arneson's acrimonious departure and subsequent challenges to TSR
* "Satanic Panic" accusations that plagued D&D-and boosted its popularity
* TSR's reckless expansion and near-fatal corporate infighting
* And much more!
With Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened.
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